The Cube
Lets get familiar with your hypercube and point out a few things you should know. I am reiterating a bit from the superliminal introduction, but repetition can’t hurt, right. A 3D cube has 6 two-dimensional faces with 9 two-dimensional stickers per face. A 4D cube has 8 three-dimensional faces with 27 three-dimensional stickers per face.
The 3D cube has the following pieces: 6 one-colored “center” pieces 12 two-colored “edge” pieces 8 three-colored “corner” pieces
The 4D cube has the following pieces: 8 one-colored “center” pieces 24 two-colored “face” pieces 32 three-colored “edge” pieces 16 four-colored “corner” pieces In both cases, the centers of the cube faces do not move with respect to each other. i.e. for the center pieces in the 4D cube (with the default colors in MagicCube4D):
blue is always opposite green, yellow is always opposite red, pink is always opposite purple, and cyan is always opposite orange. At this point, lets also put some labels on the faces so we can communicate from here on.
Note: In the MagicCube4D intro, the blue face was described as analogous to the “bottom of an open 3D box” (i.e. it is the face furthest away from us). I labeled it “Top” for our purposes, so that this solution will follow Philip’s more closely. The labels are unimportant, however, as long as you know which faces I am describing when I say “Top” and “Bottom”. An important label!! A 4D cube has 6 faces that are in between the top and bottom face (Front, Back, Left, Right, Upper, Lower). I will later repeatedly refer to this set of faces as the “center section” of the cube. These faces are analogous to the four faces that compose the center section between the Top and Bottom faces of a 3D cube.
A Labeling Scheme for the PiecesFor the move descriptions, I also need to label the individual pieces, which I do below. Although I have zoomed in on just two of the faces here, the labels will be the same for each of the seven visible faces.
So, you can see I will be describing moves like this:
where direction is left / right (the mouse button you need to click) This corresponds to counterclockwise / clockwise twists. This description method is almost general. The only additional piece of information needed would be which slices are being twisted (which can be changed by holding down any combination of the 1,2, or 3 keys when making a twist). For the sequences below, I will always be using the first slice so I haven’t included that information in my scheme.
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Comments or suggestions: roice@gravitation3d.com
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